Module:Data/magicitems

local MagicItemData = { [1] = {       Name = "", Index = "", Rarity = "", Type = "", Subtype = "", Attune = "", Damage = "", WeaponMod = "", Price = "", EffectBrief = "", Properties = "", Description = "", EffectLong = "", Crit1 = "", Crit2 = "", Link = "", },	[2] = {		Name = "Incend (Corrupted)", Index = 2, Rarity = "Unique", Type = "Weapon", Subtype = "Longbow", Attune = "y", Damage = "1d8 + DEX + 2 magical piercing + 1d6 fire", WeaponMod = " +2", Price = "", EffectBrief = "1d6 fire damage, resistant to fire and cold, DC 16 CON save or poisoned 1/sr", Properties = "Ammunition, Heavy, Range (150/600), Two-Handed, Finesse.", Description = "An expertly carved elven longbow. It is made out of deep red and ebony wood, and pulses with energy. It is always warm to the touch.", EffectLong = "Incend deals 1d6 fire damage on hit. While attuned to Incend, the wielder has resistance to fire and cold damage. Once per short rest when you deal fire damage, you may force one creature hit to make a DC 16 CON save or be poisoned for one minute. As an action, Incend can change into a Rapier. Its damage and other properties remain the same.", Crit1 = "Flames of Corruption. The hit creature is poisoned for 1 minute.", Crit2 = "Flames of Devouring. The hit creature is consumed in a whirlwind of flames. Creatures within 5 feet of the target take 3D6 additional fire damage (does not double)", Link = "", },	[3] = {		Name = "Incend (Purified)", Index = 3, Rarity = "Unique", Type = "Weapon", Subtype = "Longbow", Attune = "y", Damage = "1d8 + DEX + 2 magical piercing + 1d6 fire", WeaponMod = " +2", Price = "", EffectBrief = "1d6 fire damage, immunity to fire, resistant to cold, change into a rapier as an action.", Properties = "Ammunition, Heavy, Range (150/600), Two-Handed, Finesse.", Description = "An expertly carved elven longbow. It is made out of bright blue and ebony wood, and pulses with energy. It is always warm to the touch.", EffectLong = "Incend deals 1d6 fire damage on hit. While attuned to Incend, the wielder has immunity to fire damage, and resistance to cold. As an action, Incend can change into a Rapier. Its damage and other properties remain the same.", Crit1 = "Flames of Nourishing. You heal for the amount of fire damage dealt by the attack.", Crit2 = "Flames of Cleansing. You may choose to have this attack deal no damage. If you do so, choose a creature you can see within 150ft. If that creature is possessed or being controlled by an external force, the creature affecting it must make a DC 25 WIS save, or lose their control over the creature.", Link = "", },	[4] = {		Name = "Oni Mask", Index = 4, Rarity = "Unique", Type = "Acessory", Subtype = "Mask", Attune = "n", Damage = "", WeaponMod = "", Price = "", EffectBrief = "See in magical darkness 15 feet", Properties = "", Description = "A blue mask ornately carved into the visage of a smiling blue demon.", EffectLong = "Looking through the mask enables the wearer to see in magical darkness as if it were bright light out to a distance of 15 feet.", Crit1 = "", Crit2 = "", Link = "", },	[5] = {		Name = "Ring of Future Luck", Index = 5, Rarity = "Rare", Type = "Acessory", Subtype = "Ring", Attune = "n", Damage = "", WeaponMod = "", Price = "", EffectBrief = "The first natural 1 rolled becomes a natural 20. The next 20 becomes a 1.", Properties = "", Description = "A simple ring with a white stone on it.", EffectLong = "The next time the wearer rolls a natural 1 on an ability check or attack roll, it becomes a natural 20. After this, the ring's stone turns black, and cannot be removed by any means. The next time the wearer rolls a natural 20 on an saving throw or attack roll, it becomes a 1. The ring’s stone returns to white and can then be removed.", Crit1 = "", Crit2 = "", Link = "", }, } return MagicItemData