Blademaster

A level 9 blademaster of the Merjay.

Traits
Indomitable (1 use). The Blademaster can reroll one saving throw that they would fail.

Stances
Sun Stance. You watch your opponent like the sun, preparing for any opening they provide. While in Sun Stance, you may take an attack of opportunity when an opponent leaves your melee range or attacks while in your range, even if they have an effect that causes them to not provoke attacks of opportunity. That attack deals an extra 1D8 slashing damage. Negative  - You are so focused on your opponent that ranged attacks have advantage against you.

Flame Stance. Your aggression becomes an unstoppable force, able to break through any defense. While in Flame stance, choose an enemy creature you can see. You may only attack that creature until your next turn and you deal an extra 1D8 slashing damage to that target on a hit. Negative  - You take an additional 1D8 damage from any attack that does not come from your target.

Sand Stance. You have trained on the shifting sands of the Eastern Desert, any ground is solid beneath your feet. While in Sand Stance, you are not hindered by difficult terrain, and you have advantage on Dexterity checks and saving throws to avoid being restrained, knocked back, or knocked prone. If you are already restrained, you may repeat your saving throw when you enter the stance. Negative  - you have disadvantage on any CON or STR checks or saving throws against an effect that would knock you back or knock you prone.

Second Wind. Once per short rest, regain 1d10 + 9 hit points.

Actions
Multiattack. The Blademaster makes two sword attacks.

Sword. +9 to hit, 1d8 + 7 slashing damage.