Runt

Actions
Unarmed Strike: +8 to hit, 5ft, one target. 1d4 + 5 (+3d6 sneak attack) bludgeoning + 1d4 lightning damage on hit. Runt may instantly move 10ft in any direction, this movement does not provoke attacks of opportunity.

Bonus Actions
Cunning Action: Sleight of hand, disengage, dash, hide.

Step of the Wind (1ki): Double jump distance, dash.

Patient Defense (1ki): Dodge.

Flurry of Blows (1ki): Make 2 unarmed strikes.

Reactions
Uncanny Dodge: When an attacker that Runt can see hits him with an attack, he can use his reaction to halve the attack’s damage against him.