Theodas Torquen

Passive
Wild Aura. When initiative is rolled, Theodas may have his enemies roll a DC 17 WIS save. On a failure, that creature has DREAD, and can repeat the save at the end of each of their turns.

Magic Resistance. Theodas has advantage on saving throws against spells and other magical effects.

'Legendary Resistance (3). '3 times per day, when Theodas would fail a saving throw, he may choose to succeed instead.

Actions
Multiattack. Theodas attacks once with his stinger, and twice with his pincers or his bow.

Stinger. Melee Weapon Attack: +13 to hit, reach 15 feet, one target. Hit: 17 (2d8 + 8) piercing damage. The hit creature must succeed on a DC 17 CON saving throw. On a save of 16-12, the creature takes 17 (5d6) poison damage. On a save of 12-7, the creature takes 17 (5d6) poison damage, and must repeat the save at the end of their next turn, taking 17 (5d6) damage on a failure. On a save of 6 or lower, the creature must also make a DC 17 WIS save at the end of their next turn. On a failure, they are under Theodas' control during their next turn. They may repeat the WIS save at the end of each of their turns, ending the effect on a success.

A creature that is immune to poison is immune to these effects.